A bird has forgotten how to feel. Help him remember — one color, one emotion at a time.
He remembers the shape of the cliff. He remembers falling. He cannot remember why it hurt.
Nuktedan is a small bird with Alzheimer's. Where memory goes, feeling follows — and his world has dimmed into a quiet, colorless hush. He does not know joy. He does not know grief. He only knows that something is missing.
Scattered through the silent landscape lie fragments of his past: a mother's lullaby, the enemy who threw him from the cliff, a childhood friend he once loved. Touch a memory, and a single emotion returns. With it comes a color. With the color, a power.
There are seven emotions to find. Seven colors to paint back into the sky. And one last memory he is not sure he wants to recover.
Each emotion Nuktedan recovers repaints a slice of his reality and teaches him a new way to act within it. Choose one to remember.
"I remembered my mother. Then my heart turned to ice."
Disappear from enemy sight when sadness takes hold. Place solid blocks of ice to cut off paths, bridge gaps, or weigh down what needs pressing.
Recover memory fragments scattered through a handcrafted 2D world. Each fragment returns one emotion, one color, one way of seeing.
Every emotion is a verb. Anger dashes. Hope rewinds. Trust moves the immovable. Puzzles are not obstacles — they are feelings you haven't found yet.
A quiet story about forgetting, love, and the small cruelties of time. Written for anyone who has watched someone fade, or feared fading themselves.








— Moments from Nuktedan's world —
Saydexi is a one-person studio. Every line of code, every brush stroke, every line of writing in Nuktedan began in a quiet room with a cup of cold coffee and a question: what happens to a person when their feelings leave before they do?
Nuktedan is a first game. It is also a love letter — to the people we lose in slow, gentle ways, and to the strange, stubborn hope that we can still reach them through color and sound and play.
Wishlisting on Steam is the single most helpful thing you can do for an indie game like this. It's free. It takes three seconds. And it genuinely changes whether this story reaches the people who need it.